Skills
Browse verified 7th Edition skills and resources from the Investigator’s Handbook.
Accounting
Read ledgers, follow money, and identify suspicious financial transactions or fraud.
Base: 5% (Academic)
Animal Handling
Calm, train, or command domesticated and working animals.
Base: 5% (Other)
Anthropology
Identify and interpret human cultural practices, social customs, and taboos.
Base: 1% (Academic)
Appraise
Estimate the monetary value, authenticity, and historical age of an object or work of art.
Base: 5% (Academic)
Archaeology
Excavate, date, and analyze material artifacts, monuments, and ruins of ancient civilizations.
Base: 1% (Academic)
Art/Craft
Create, perform, or evaluate work in a chosen artistic or practical craft.
Base: 5% (Other)
Art/Craft (Acting)
Inhabit a stage or screen role convincingly and manipulate audience emotion.
Base: 5% (Other)
Art/Craft (Fine Art)
Paint, draw, or sculpt works of aesthetic and expressive merit.
Base: 5% (Other)
Art/Craft (Forgery)
Produce convincing fake documents, paintings, signatures, or historical certificates.
Base: 5% (Other)
Art/Craft (Instrument)
Play musical instruments with skill and emotional resonance.
Base: 5% (Other)
Art/Craft (Photography)
Operate cameras, develop plate or roll film, and analyze photographic evidence.
Base: 5% (Other)
Art/Craft (Writing)
Draft novels, articles, poetry, and persuasive prose.
Base: 5% (Other)
Artillery
Aim, calculate ballistic trajectories, and fire heavy cannons, mortars, and field pieces.
Base: 1% (Combat)
Charm
Win cooperation, trust, and affection through warmth, flattery, or friendly charm.
Base: 15% (Interpersonal)
Climb
Scale buildings, trees, rock faces, ladders, and sheer walls.
Base: 20% (Physical)
Computer Use
Operate software, write scripts, parse networks, and manipulate digital storage (Modern).
Base: 5% (Academic)
Credit Rating
Reflects an investigator’s financial standing, line of credit, social capital, and lifestyle tier.
Base: 0% (Interpersonal)
Cthulhu Mythos
Forbidden understanding of cosmic entities, outer gods, non-Euclidean sciences, and ancient alien history. Decreases maximum Sanity.
Base: 0% (Arcane)
Demolitions
Handle, set, wire, and detonate explosives such as dynamite, TNT, and blasting caps safely.
Base: 1% (Academic)
Disguise
Alter facial features, clothing, posture, and voice to impersonate someone or conceal identity.
Base: 5% (Interpersonal)
Diving
Operate heavy brass diving helmets, surface-pump suits, or modern SCUBA gear underwater.
Base: 1% (Physical)
Dodge
Evade incoming melee strikes, missiles, falling debris, or vehicular hazards. Base value equals half DEX.
Base: 20% (Combat)
Drive Auto
Operate automobiles, trucks, and vans under dangerous, high-speed, or treacherous conditions.
Base: 20% (Physical)
Electrical Repair
Repair, wire, troubleshoot, and jury-rig electrical circuits, motors, generators, and ignition systems.
Base: 10% (Academic)
Electronics
Design, modify, and repair microelectronics, circuit boards, sensors, and computer hardware (Modern).
Base: 1% (Academic)
Fast Talk
Overwhelm a target with rapid, confusing, or misleading speech to gain swift compliance.
Base: 5% (Interpersonal)
Fighting (Axe)
Wield hatchets, wood axes, and battleaxes in close-quarters combat.
Base: 15% (Combat)
Fighting (Bow)
Draw and shoot recurve, longbows, or crossbows accurately.
Base: 15% (Combat)
Fighting (Brawl)
Unarmed pugilism, martial arts, kicking, grappling, brass knuckles, saps, and improvised blunt clubs.
Base: 25% (Combat)
Fighting (Chainsaw)
Wield a motorized chainsaw in melee (Modern/Industrial).
Base: 10% (Combat)
Fighting (Flail)
Wield morningstars, chain flails, or nunchaku.
Base: 10% (Combat)
Fighting (Garrote)
Use wire, cord, or cloth garrotes from behind for silent strangulation.
Base: 15% (Combat)
Fighting (Knife)
Fight with pocketknives, stilettos, daggers, bayonets, and machetes.
Base: 25% (Combat)
Fighting (Spear)
Wield javelins, spears, halberds, and bayonet-mounted long rifles.
Base: 20% (Combat)
Fighting (Sword)
Fight with cavalry sabers, rapiers, fencing foils, katanas, and broadswords.
Base: 20% (Combat)
Fighting (Whip)
Crack and strike with bullwhips or leather lashes.
Base: 5% (Combat)
Firearms (Flamethrower)
Direct streams of pressurized burning fuel at targets.
Base: 10% (Combat)
Firearms (Handgun)
Aim and fire revolvers and semi-automatic pistols.
Base: 20% (Combat)
Firearms (Heavy Weapons)
Operate anti-tank rifles, rocket launchers, bazookas, and mounted autocannons.
Base: 10% (Combat)
Firearms (Machine Gun)
Operate belt-fed and heavy tripod-mounted automatic weapons (Browning M1917, Vickers, Maxim).
Base: 10% (Combat)
Firearms (Rifle)
Use rifles and other shoulder-fired long guns.
Base: 25% (Combat)
Firearms (Rifle/Shotgun)
Aim and fire bolt-action rifles, lever-action rifles, assault rifles, and pump/double shotguns.
Base: 25% (Combat)
Firearms (Shotgun)
Use single, double, and pump-action shotguns.
Base: 25% (Combat)
Firearms (Submachine Gun)
Handle magazine-fed automatic submachine guns (Thompson, MP40, Sten).
Base: 15% (Combat)
First Aid
Apply emergency medical triage, bandage hemorrhages, and stabilize dying victims (heals 1 HP).
Base: 30% (Academic)
Forensics
Analyze crime scene blood spatter, ballistics striations, tool marks, and toxicology (Modern/Late 20s).
Base: 1% (Academic)
History
Recall historical events, socio-political movements, genealogical lines, and ancient conflicts.
Base: 5% (Academic)
Hypnosis
Induce a trance state in a willing or susceptible subject to unblock memories or alleviate trauma.
Base: 1% (Interpersonal)
Intimidate
Compel obedience and fear through physical threats, aggressive posture, or sheer willpower.
Base: 15% (Interpersonal)
Jump
Leap horizontally or vertically across chasms, rooftops, fences, and over obstacles.
Base: 20% (Physical)
Language (Chinese)
Communicate in a Chinese language chosen for the investigator.
Base: 1% (Academic)
Language (English)
Read, write, and speak English.
Base: 1% (Academic)
Language (Italian)
Read, write, and speak Italian.
Base: 1% (Academic)
Language (Japanese)
Read, write, and speak Japanese.
Base: 1% (Academic)
Language (Latin)
Read, write, and translate Latin.
Base: 1% (Academic)
Language (Other)
Read, write, translate, and speak a learned non-native foreign language.
Base: 1% (Academic)
Language (Own)
Mastery of the investigator’s native mother tongue (starts at EDU value).
Base: 50% (Academic)
Language (Spanish)
Read, write, and speak Spanish.
Base: 1% (Academic)
Law
Understand court precedent, criminal statutes, property rights, warrants, and police jurisdiction.
Base: 5% (Academic)
Library Use
Locate relevant books, newspaper archives, municipal records, microfiche, and rare manuscripts in public and university collections.
Base: 20% (Academic)
Listen
Detect faint footsteps, whispered incantations, ticking timers, and distant sounds.
Base: 20% (Perception)
Locksmith
Pick mechanical tumbler locks, crack safes, defeat latches, and duplicate physical keys.
Base: 1% (Other)
Lore
Specialized regional or subject knowledge (e.g. Arkham Lore, Vampire Lore, Dreamlands Lore).
Base: 1% (Academic)
Mechanical Repair
Fabricate parts, service steam and combustion engines, and repair complex mechanical devices.
Base: 10% (Academic)
Medicine
Diagnose systemic ailments, perform surgery, prescribe drugs, and treat major trauma (heals 1d3 HP).
Base: 1% (Academic)
Natural World
Recognize flora, fauna, weather signs, animal behaviors, poisons, and natural ecology.
Base: 10% (Academic)
Navigate
Plot paths through wilderness, open sea, or labyrinthine city streets using maps, sextants, or stars.
Base: 10% (Perception)
Occult
Understand folkloric traditions, magical societies (Golden Dawn, Theosophy), symbolism, and grimoires.
Base: 5% (Arcane)
Operate Heavy Machinery
Drive steam locomotives, tractors, cranes, bulldozers, and heavy industrial plant equipment.
Base: 1% (Physical)
Persuade
Convince an individual through reasoned argument, logical debate, evidence, or oratorical debate.
Base: 10% (Interpersonal)
Pilot (Aircraft)
Fly biplanes, monoplanes, zeppelins, and aircraft under turbulent weather or night conditions.
Base: 1% (Physical)
Pilot (Boat)
Steer motor launches, steamships, sailboats, and yachts through stormy waters and shoals.
Base: 1% (Physical)
Psychoanalysis
Therapeutically alleviate bouts of madness, treat phobias/manias, and restore Sanity points during long-term care.
Base: 1% (Academic)
Psychology
Assess true motives, read body language, detect falsehoods, and anticipate human behavior.
Base: 10% (Interpersonal)
Read Lips
Understand spoken conversations from afar by watching mouth and facial movements.
Base: 1% (Perception)
Ride
Ride, control, and jump horses, camels, or other mounts in dangerous or rough terrain.
Base: 5% (Physical)
Science
Apply training in a scientific discipline chosen for the investigator.
Base: 1% (Academic)
Science (Astronomy)
Analyze planetary orbits, stellar constellations, astrophysical data, and telescope spectroscopy.
Base: 1% (Academic)
Science (Biology)
Study cellular life, organ systems, biological specimens, and taxonomy.
Base: 1% (Academic)
Science (Botany)
Analyze and identify plant species, fungi, spores, and herbal extracts.
Base: 1% (Academic)
Science (Chemistry)
Synthesize compounds, identify chemical toxins, analyze acids, and perform distillations.
Base: 1% (Academic)
Science (Cryptography)
Encode and decode ciphers, substitution codes, and encrypted communications.
Base: 1% (Academic)
Science (Engineering)
Calculate structural stress, design architectural blueprints, and evaluate civil works.
Base: 1% (Academic)
Science (Geology)
Identify mineral compositions, subterranean strata, seismic faults, and cave formations.
Base: 1% (Academic)
Science (Mathematics)
Perform advanced calculus, statistics, dimensional calculations, and non-Euclidean geometries.
Base: 1% (Academic)
Science (Pharmacy)
Compound pharmaceutical drugs, prepare anesthetics, and formulate medicines or poisons.
Base: 1% (Academic)
Science (Physics)
Analyze mechanics, thermodynamics, electromagnetism, and atomic physics.
Base: 1% (Academic)
Science (Zoology)
Classify animal behavior, physiology, habitats, and strange mutations.
Base: 1% (Academic)
Sleight of Hand
Pick pockets, conceal small items on one’s person, palm objects, and perform prestidigitation.
Base: 10% (Physical)
Spot Hidden
Notice concealed trapdoors, hidden compartments, subtle bloodstains, tracks, and ambushers.
Base: 25% (Perception)
Stealth
Move silently, hide in shadows, and evade visual detection or pursuit.
Base: 20% (Physical)
Survival
Find water, edible food, construct shelters, and endure wilderness hazards (Arctic, Desert, Jungle, Sea).
Base: 10% (Physical)
Swim
Tread water, swim long distances, and navigate strong river currents or ocean surf.
Base: 20% (Physical)
Throw
Hurl baseballs, knives, grenades, molotov cocktails, and grappling hooks accurately.
Base: 20% (Physical)
Track
Follow footsteps, wheel ruts, bent branches, and blood trails across various terrain.
Base: 10% (Perception)