The Cthulhu Compendium
The authoritative Call of Cthulhu 7th Edition rules, occupations, investigative organizations, weapons, and cosmic lore.
Rules Guide
7e Core Rules
Organizations
Societies & Factions
Occupations
115+ Professions
Skills
Bases & Pushes
Phobias & Manias
Madness Tables
Weapons
1920s & Modern
Equipment
Gear & Travel Costs
Arcane Tomes
Forbidden Books
Spells
Mythos Rituals
Creatures
Bestiary & Entities
Call of Cthulhu 7th Edition Rules Guide
Essential mechanics, combat, sanity, and keeper reference tables.
Core Dice Checks & Success Levels
How skill and characteristic rolls work in Call of Cthulhu 7th Edition (Critical, Extreme, Hard, Regular, Failure, Fumble).
Bonus and Penalty Dice
Rules for rolling multiple tens dice when circumstances provide significant advantages or hindrances.
Pushing Skill Rolls
The high-stakes mechanic allowing an investigator to re-attempt a failed roll by taking extra risks.
Opposed Rolls & Resolving Ties
How contested actions between two active characters (e.g. Stealth vs Listen, Grapple vs Dodge) are resolved.
Luck Spending & Luck Recovery
The optional and standard rules for spending Luck points to alter dice rolls.
Sanity, Trauma & Insanity System
Complete mechanics for Sanity loss, Involuntary Actions, Temporary, Indefinite, and Permanent Insanity.
Bouts of Madness Tables (1d10)
The official Real-Time and Summary tables for determining the specific behavior during a Bout of Madness.
Combat, Fighting Back & Maneuvers
Call of Cthulhu 7th Edition combat sequence, attacker vs defender resolution, maneuvers, and outnumbering.
Investigator Organizations
Official factions from Chapter 6 for linking investigators and campaigns.
Ratchedβs Children
HQ: Arkham, Massachusetts
Former asylum patients and fringe alienists banded together to investigate the unnatural horrors that caused their institutionalization and prove their sanity to the world.
The "Wipers" Pals
HQ: London, England (with branches β¦
Comrades from the Third Battle of Ypres (Passchendaele) who witnessed supernatural abominations in no-manβs-land and sworn to protect humanity from the encroaching horrors.
The Nine
HQ: Clandestine / Distributed (Meets β¦
An ancient, secretive esoteric network dedicated to gathering, securing, and cataloging dangerous arcane relics and occult tomes before they trigger cataclysms.
The Resurrectionists
HQ: Boston / Arkham, Massachusetts
Medical anatomists, grave exhumers, and biological researchers who study unnatural anatomical specimens and physiological immortality.
The Society for the Exploration of the Unexplained
HQ: Beacon Hill, Boston, Massachusetts
A prestigious, endowed scholarly fellowship that finances rigorous scientific expeditions into psychical phenomena, anomalous ruins, and paranormal folklore.
The South 13th Street Gang
HQ: Lower East Side, New β¦
Defending neighborhood turf, bootleg supply lines, and innocent residents from bizarre unnatural killings, strange cults, and sewer-dwelling entities.
The Westley Isynwill Foundation
HQ: Chicago, Illinois
A philanthropic trust granting funds, legal defense, and equipment to intrepid independent investigators confronting anomalous threats to human civilization.
Wrathβs Circus of Wonders
HQ: Travelling Troupe (Winter quarters β¦
Travelling across country presenting circus spectacles while secretly tracking and exacting vengeance upon the sinister Cult of the Blue Petal.
Sample Occupations
All occupations βAccountant
CR 30β70 | EDU Γ 4
Acrobat
CR 9β20 | EDU Γ 2 + DEX Γ 2
Actor
CR 9β70 | EDU Γ 2 + APP Γ 2
Agency Detective
CR 20β45 | EDU Γ 2 + (STR Γ 2 or DEX Γ 2)
Alienist [Classic]
CR 30β60 | EDU Γ 4