Weapons
Browse verified 7th Edition weapons and resources from the Investigatorβs Handbook.
.22 Automatic Pistol
A light semi-automatic pistol with modest stopping power.
Damage: 1d6 | Range: 10 yds | Cost: $20
.22 Bolt-Action Rifle
Light small-game and target rifle (impaling).
Damage: 1d6+1 | Range: 30 yards | Cost: $13 / $70
.22 Short Automatic Pistol
Compact small-caliber pocket automatic pistol (impaling).
Damage: 1d6 | Range: 10 yards | Cost: $20 / $120
.25 Automatic Pistol
Concealable vest-pocket pistol (impaling).
Damage: 1d6 | Range: 10 yards | Cost: $18 / $110
.30 Lever-Action Carbine (Winchester 1894)
Fast-cycling lever-action hunting rifle (impaling).
Damage: 2d6 | Range: 50 yards | Cost: $19 / $150
.30-06 Springfield Bolt-Action M1903
Military bolt-action rifle with exceptional range and punch (impaling).
Damage: 2d6+4 | Range: 110 yards | Cost: $75 / $400
.303 Lee-Enfield Mk III
British Army standard service rifle with smooth bolt and 10-round magazine (impaling).
Damage: 2d6+4 | Range: 110 yards | Cost: $30 / $300
.32 Automatic Pistol (Colt 1903)
Reliable hammerless pocket semi-automatic (impaling).
Damage: 1d8 | Range: 15 yards | Cost: $22 / $200
.32 Revolver
Common civilian and detective double-action revolver (impaling).
Damage: 1d8 | Range: 15 yards | Cost: $15 / $150
.38 Revolver
A reliable medium-caliber service revolver.
Damage: 1d10 | Range: 15 yds | Cost: $16
.38 Revolver (Smith & Wesson / Police)
Standard service revolver of police departments across America (impaling).
Damage: 1d10 | Range: 15 yards | Cost: $16 / $250
.38 Special Revolver
High-velocity law enforcement revolver (impaling).
Damage: 1d10 | Range: 15 yards | Cost: $25 / $350
.44 Magnum Revolver
Immense heavy magnum handgun with tremendous recoil and stopping power (impaling).
Damage: 1d10+1d4+2 | Range: 15 yards | Cost: β / $650
.45 Automatic Pistol
A powerful semi-automatic service pistol.
Damage: 1d10+2 | Range: 15 yds | Cost: $40
.45 Automatic Pistol (Colt M1911)
Heavy military semi-automatic pistol with devastating stopping power (impaling).
Damage: 1d10+2 | Range: 15 yards | Cost: $40 / $500
.45 Elephant Gun (Double Barrel)
Massive big-game express rifle designed to stop charging megafauna (impaling).
Damage: 3d6+4 | Range: 100 yards | Cost: $400 / $2,500
.45 Single Action Army Revolver (Peacemaker)
Iconic frontier six-shooter (impaling).
Damage: 1d10+2 | Range: 15 yards | Cost: $18 / $400
12-gauge Shotgun (Double Barrel)
Standard double-barreled shotgun firing heavy buckshot (4d6 at point blank, 2d6 at 20 yds, 1d6 at 50 yds). Can fire both barrels at once.
Damage: 4d6/2d6/1d6 | Range: 10/20/50 yds | Cost: $30 / $250
12-gauge Shotgun (Pump Action)
Winchester Model 1897 or Model 12 pump-action shotgun.
Damage: 4d6/2d6/1d6 | Range: 10/20/50 yds | Cost: $45 / $350
12-gauge Solid Slug Shotgun
Shotgun loaded with heavy lead solid slug for vehicle and bear stopping power (impaling).
Damage: 2d6+2 | Range: 50 yards | Cost: $30 / $250
16-gauge Shotgun
Medium-bore hunting shotgun.
Damage: 2d6+2/1d6+1/1d4 | Range: 10/20/50 yds | Cost: $25 / $200
20-gauge Shotgun
Lightweight bird-hunting shotgun.
Damage: 2d6/1d6/1d3 | Range: 10/20/50 yds | Cost: $20 / $180
9mm Luger P08 Pistol
German military toggle-lock semi-automatic pistol (impaling).
Damage: 1d10 | Range: 15 yards | Cost: $30 / $600
AK-47 / AKM Assault Rifle
Rugged selective-fire assault rifle (burst capable, impaling).
Damage: 2d6+1 | Range: 100 yards | Cost: β / $500
Blackjack
A leather-wrapped weighted club, easily concealed.
Damage: 1d8 | Range: Touch | Cost: $1
Blackjack (Sap / Cosh)
Weighted leather-covered club designed for concussive strikes.
Damage: 1d8+DB | Range: Touch | Cost: $2 / $15
Bo Staff
A long wooden staff used as a walking aid or defensive weapon.
Damage: 1d8+db | Range: Touch | Cost: Varies
Bolt-Action Rifle
A military or sporting rifle with a manually operated bolt.
Damage: 2d6+4 | Range: 110 yds | Cost: $75
Bow and Arrows
Recurve or longbow drawing broadhead hunting arrows (impaling).
Damage: 1d6+half DB | Range: 30 yards | Cost: $7 / $75
Brass Knuckles
Cast brass or steel knuckle guards that amplify punching force.
Damage: 1d3+1+DB | Range: Touch | Cost: $1 / $10
Browning Automatic Rifle
A heavy, fully automatic military rifle fed from a detachable box magazine.
Damage: 2d6+4 | Range: 100 yds | Cost: $250
Browning Automatic Rifle (BAR M1918)
Heavy squad automatic rifle firing .30-06 ammunition (impaling).
Damage: 2d6+4 | Range: 100 yards | Cost: $250 / $1,500
Browning M1917A1 Heavy Machine Gun
Tripod-mounted water-cooled belt-fed heavy machine gun for sustained defensive fire (impaling).
Damage: 2d6+4 | Range: 150 yards | Cost: $500 / $3,500
Bullwhip
Braided leather whip capable of striking or entangling at short range.
Damage: 1d3+half DB | Range: 10 feet | Cost: $5 / $50
Burning Torch
Pitch-soaked brand or lit torch that ignites flammable targets.
Damage: 1d6+burn | Range: Touch | Cost: $0.05 / $0.50
Cavalry Saber
A long curved blade once standard issue to mounted soldiers.
Damage: 1d8+1+db | Range: Touch | Cost: $12
Chainsaw
Motorized industrial chainsaw causing horrific shredding wounds.
Damage: 2d8 | Range: Touch | Cost: β / $300
Club
A baton, heavy stick, or improvised bludgeon.
Damage: 1d6+db | Range: Touch | Cost: $1
Club, Large (Baseball Bat / Poker)
Heavy two-handed or stout club, cricket bat, or fireplace poker.
Damage: 1d8+DB | Range: Touch | Cost: $3 / $35
Club, Small (Nightstick)
Hardwood police baton or short billy club.
Damage: 1d6+DB | Range: Touch | Cost: $3 / $35
Colt Single Action Army .45
A classic single-action revolver still carried by lawmen, ranchers, and outlaws alike.
Damage: 1d10+2 | Range: 15 yds | Cost: $18
Crossbow
Heavy hunting crossbow firing steel-tipped quarrels (impaling).
Damage: 1d8+2 | Range: 50 yards | Cost: $10 / $100
Cutlass
A short, curved sailorβs sword suited to close quarters.
Damage: 1d6+1+db | Range: Touch | Cost: $8
Derringer .41
Tiny two-shot palm pistol effective only at point-blank range (impaling).
Damage: 1d9 | Range: 5 yards | Cost: $10 / $120
Dynamite Bundle (3 Sticks)
Tied bundle of dynamite for demolishing walls, safes, or massive entities.
Damage: 8d10 | Range: Thrown (6 yds burst) | Cost: $6 / $30
Dynamite Stick
Stick of nitroglycerin-stabilized high explosive with burning fuse.
Damage: 4d10 | Range: Thrown (3 yds burst) | Cost: $2 / $10
Fist / Punch
Unarmed punch or strike.
Damage: 1d3+DB | Range: Touch | Cost: β
Fist Punch
An unarmed strike.
Damage: 1d3+db | Range: Touch | Cost: β
Flamethrower
Backpack twin-tank projector firing pressurized burning petroleum.
Damage: 3d6+burn | Range: 25 yards | Cost: $150 / $1,200
Flare Gun
Single-shot maritime distress flare launcher firing phosphorus.
Damage: 1d6+burn | Range: 10 yards | Cost: $5 / $40
Garand M1 Semi-Automatic Rifle
Semi-automatic military battle rifle with en-bloc 8-round clip (impaling).
Damage: 2d6+4 | Range: 110 yards | Cost: β / $400
Garrote
Piano wire or braided nylon cord used for strangulation from behind.
Damage: 1d6+DB | Range: Touch | Cost: $0.50 / $3
Grapple
Fighting maneuver to seize, pin, or immobilize a target.
Damage: Special | Range: Touch | Cost: β
Hand Grenade (Mills Bomb)
Segmented cast-iron fragmentation grenade with spring lever and 4-second delay.
Damage: 4d10 | Range: Thrown (5 yds blast) | Cost: $5 / $30
Hatchet
A short-handled axe suited to camp chores or close combat.
Damage: 1d6+db | Range: Touch | Cost: $2
Hatchet / Sickle
Single-handed camping hatchet or curved harvesting sickle (impaling).
Damage: 1d6+1+DB | Range: Touch | Cost: $3 / $9
Katana
A Japanese sword more likely encountered as a military sidearm, family weapon, or ceremonial object than ordinary street equipment.
Damage: 1d10+db | Range: Touch | Cost: Varies
Kick
Unarmed forceful kick.
Damage: 1d6+DB | Range: Touch | Cost: β
Knife, Large (Machete / Trench Knife)
Heavy machete, kukri, or Great War trench fighting knife (impaling).
Damage: 1d8+DB | Range: Touch | Cost: $4 / $50
Knife, Medium (Carving / Bowie / Tanto)
Stout fixed hunting knife or kitchen carving blade (impaling).
Damage: 1d4+2+DB | Range: Touch | Cost: $2 / $15
Knife, Small (Switchblade / Penknife)
Pocketknife, folding blade, or stiletto (impaling).
Damage: 1d4+DB | Range: Touch | Cost: $2 / $6
Large Knife
A hunting knife or similar long blade.
Damage: 1d8+db | Range: Touch | Cost: $4
Lever-Action Rifle
A fast-handling sporting rifle.
Damage: 2d6 | Range: 80 yds | Cost: $45
Lewis Gun
A drum-fed light machine gun capable of sustained automatic fire.
Damage: 2d6+4 | Range: 110 yds | Cost: $300
Lewis Gun (.303 Light Machine Gun)
Pan-magazine gas-operated light machine gun with forced-air cooling shroud (impaling).
Damage: 2d6+4 | Range: 110 yards | Cost: $300 / $2,000
M16A2 / AR-15 Assault Rifle
Modern lightweight 5.56mm assault rifle (burst capable, impaling).
Damage: 2d6 | Range: 110 yards | Cost: β / $800
MP40 Submachine Gun
German 9mm submachine gun with folding stock (impaling).
Damage: 1d10 | Range: 20 yards | Cost: β / $800
Machete
A broad, heavy-bladed knife used for clearing brush or fighting at close range.
Damage: 1d8+db | Range: Touch | Cost: $3
Mauser C96 "Broomhandle"
High-velocity 7.63mm pistol with stripper-clip feed and wooden holster-stock (impaling).
Damage: 1d10 | Range: 15 yards | Cost: $35 / $750
Mills Bomb (Hand Grenade)
A segmented cast-iron fragmentation grenade thrown by hand.
Damage: 4d10 | Range: Thrown | Cost: $5
Molotov Cocktail
Glass bottle filled with gasoline and alcohol with a burning rag wick.
Damage: 2d6+burn | Range: Thrown (2 yds splash) | Cost: $0.50 / $3
SKS Carbine
Soviet 7.62x39mm semi-automatic carbine (impaling).
Damage: 2d6+1 | Range: 90 yards | Cost: β / $500
Sawed-Off Shotgun
A shortened shotgun that is concealable but inaccurate at distance.
Damage: 4d6/1d6 | Range: 5/10 yds | Cost: $25
Sawed-Off Shotgun (12-gauge)
Shortened barrel and stock for concealment under a coat; devastating at 5 yards.
Damage: 4d6/1d6 | Range: 5/10 yards | Cost: $25 / $200
Shotgun 12-gauge
A common double-barreled or pump-action shotgun.
Damage: 4d6/2d6/1d6 | Range: 10/20/50 yds | Cost: $30
Small Knife
A pocket knife or short utility blade.
Damage: 1d4+db | Range: Touch | Cost: $2
Sword, Light (Fencing Foil / Sword Cane)
Concealed cane blade or sharpened rapier foil (impaling).
Damage: 1d6+DB | Range: Touch | Cost: $25 / $100
Sword, Medium (Cavalry Saber / Katana)
Curved military officer saber or Japanese katana (impaling).
Damage: 1d8+1+DB | Range: Touch | Cost: $15 / $100
Tanto
A short Japanese blade carried as a tool, heirloom, or weapon.
Damage: 1d4+db | Range: Touch | Cost: Varies
Taser (Contact)
High-voltage electric stun weapon incapacitating targets with electrical shock.
Damage: 1d3+stun | Range: Touch | Cost: β / $200
Thompson Submachine Gun
A heavy automatic weapon firing pistol ammunition.
Damage: 1d10+2 | Range: 20 yds | Cost: $200
Thompson Submachine Gun (Tommy Gun)
Iconic .45 ACP submachine gun with 50-round drum magazine (full auto capable, impaling).
Damage: 1d10+2 | Range: 20 yards | Cost: $200 / $1,000
Uzi Submachine Gun
Compact modern 9mm open-bolt submachine gun (impaling).
Damage: 1d10 | Range: 20 yards | Cost: β / $600
Whip
A braided leather lash capable of a stinging strike at short range.
Damage: 1d3 | Range: 2 yds | Cost: $3
Wood Axe
Heavy two-handed timber felling axe (impaling).
Damage: 1d8+2+DB | Range: Touch | Cost: $5 / $10