Weapons
Browse all weapons from the 7th Edition core rulebook.
.22 Automatic Pistol
A light semi-automatic pistol with modest stopping power.
Damage: 1d6
.32 Revolver
A compact and common double-action revolver.
Damage: 1d8
.38 Revolver
A reliable medium-caliber service revolver.
Damage: 1d10
.45 Automatic Pistol
A powerful semi-automatic service pistol.
Damage: 1d10+2
Bo Staff
A long wooden staff used as a walking aid or defensive weapon.
Damage: 1d8+db
Bolt-Action Rifle
A military or sporting rifle with a manually operated bolt.
Damage: 2d6+4
Club
A baton, heavy stick, or improvised bludgeon.
Damage: 1d6+db
Dynamite Stick
A stick of high explosive with a fuse.
Damage: 4d10
Fist Punch
An unarmed strike.
Damage: 1d3+db
Katana
A Japanese sword more likely encountered as a military sidearm, family weapon, or ceremonial object …
Damage: 1d10+db
Large Knife
A hunting knife or similar long blade.
Damage: 1d8+db
Lever-Action Rifle
A fast-handling sporting rifle.
Damage: 2d6
Sawed-Off Shotgun
A shortened shotgun that is concealable but inaccurate at distance.
Damage: 4d6/1d6
Shotgun 12-gauge
A common double-barreled or pump-action shotgun.
Damage: 4d6/2d6/1d6
Small Knife
A pocket knife or short utility blade.
Damage: 1d4+db
Tanto
A short Japanese blade carried as a tool, heirloom, or weapon.
Damage: 1d4+db
Thompson Submachine Gun
A heavy automatic weapon firing pistol ammunition.
Damage: 1d10+2