Browse verified 7th Edition weapons and resources from the Investigator’s Handbook.

.22 Automatic Pistol

A light semi-automatic pistol with modest stopping power.

Damage: 1d6 | Range: 10 yds | Cost: $20

.22 Bolt-Action Rifle

Light small-game and target rifle (impaling).

Damage: 1d6+1 | Range: 30 yards | Cost: $13 / $70

.22 Short Automatic Pistol

Compact small-caliber pocket automatic pistol (impaling).

Damage: 1d6 | Range: 10 yards | Cost: $20 / $120

.25 Automatic Pistol

Concealable vest-pocket pistol (impaling).

Damage: 1d6 | Range: 10 yards | Cost: $18 / $110

.30 Lever-Action Carbine (Winchester 1894)

Fast-cycling lever-action hunting rifle (impaling).

Damage: 2d6 | Range: 50 yards | Cost: $19 / $150

.30-06 Springfield Bolt-Action M1903

Military bolt-action rifle with exceptional range and punch (impaling).

Damage: 2d6+4 | Range: 110 yards | Cost: $75 / $400

.303 Lee-Enfield Mk III

British Army standard service rifle with smooth bolt and 10-round magazine (impaling).

Damage: 2d6+4 | Range: 110 yards | Cost: $30 / $300

.32 Automatic Pistol (Colt 1903)

Reliable hammerless pocket semi-automatic (impaling).

Damage: 1d8 | Range: 15 yards | Cost: $22 / $200

.32 Revolver

Common civilian and detective double-action revolver (impaling).

Damage: 1d8 | Range: 15 yards | Cost: $15 / $150

.38 Revolver

A reliable medium-caliber service revolver.

Damage: 1d10 | Range: 15 yds | Cost: $16

.38 Revolver (Smith & Wesson / Police)

Standard service revolver of police departments across America (impaling).

Damage: 1d10 | Range: 15 yards | Cost: $16 / $250

.38 Special Revolver

High-velocity law enforcement revolver (impaling).

Damage: 1d10 | Range: 15 yards | Cost: $25 / $350

.44 Magnum Revolver

Immense heavy magnum handgun with tremendous recoil and stopping power (impaling).

Damage: 1d10+1d4+2 | Range: 15 yards | Cost: β€” / $650

.45 Automatic Pistol

A powerful semi-automatic service pistol.

Damage: 1d10+2 | Range: 15 yds | Cost: $40

.45 Automatic Pistol (Colt M1911)

Heavy military semi-automatic pistol with devastating stopping power (impaling).

Damage: 1d10+2 | Range: 15 yards | Cost: $40 / $500

.45 Elephant Gun (Double Barrel)

Massive big-game express rifle designed to stop charging megafauna (impaling).

Damage: 3d6+4 | Range: 100 yards | Cost: $400 / $2,500

.45 Single Action Army Revolver (Peacemaker)

Iconic frontier six-shooter (impaling).

Damage: 1d10+2 | Range: 15 yards | Cost: $18 / $400

12-gauge Shotgun (Double Barrel)

Standard double-barreled shotgun firing heavy buckshot (4d6 at point blank, 2d6 at 20 yds, 1d6 at 50 yds). Can fire both barrels at once.

Damage: 4d6/2d6/1d6 | Range: 10/20/50 yds | Cost: $30 / $250

12-gauge Shotgun (Pump Action)

Winchester Model 1897 or Model 12 pump-action shotgun.

Damage: 4d6/2d6/1d6 | Range: 10/20/50 yds | Cost: $45 / $350

12-gauge Solid Slug Shotgun

Shotgun loaded with heavy lead solid slug for vehicle and bear stopping power (impaling).

Damage: 2d6+2 | Range: 50 yards | Cost: $30 / $250

16-gauge Shotgun

Medium-bore hunting shotgun.

Damage: 2d6+2/1d6+1/1d4 | Range: 10/20/50 yds | Cost: $25 / $200

20-gauge Shotgun

Lightweight bird-hunting shotgun.

Damage: 2d6/1d6/1d3 | Range: 10/20/50 yds | Cost: $20 / $180

9mm Luger P08 Pistol

German military toggle-lock semi-automatic pistol (impaling).

Damage: 1d10 | Range: 15 yards | Cost: $30 / $600

AK-47 / AKM Assault Rifle

Rugged selective-fire assault rifle (burst capable, impaling).

Damage: 2d6+1 | Range: 100 yards | Cost: β€” / $500

Blackjack

A leather-wrapped weighted club, easily concealed.

Damage: 1d8 | Range: Touch | Cost: $1

Blackjack (Sap / Cosh)

Weighted leather-covered club designed for concussive strikes.

Damage: 1d8+DB | Range: Touch | Cost: $2 / $15

Bo Staff

A long wooden staff used as a walking aid or defensive weapon.

Damage: 1d8+db | Range: Touch | Cost: Varies

Bolt-Action Rifle

A military or sporting rifle with a manually operated bolt.

Damage: 2d6+4 | Range: 110 yds | Cost: $75

Bow and Arrows

Recurve or longbow drawing broadhead hunting arrows (impaling).

Damage: 1d6+half DB | Range: 30 yards | Cost: $7 / $75

Brass Knuckles

Cast brass or steel knuckle guards that amplify punching force.

Damage: 1d3+1+DB | Range: Touch | Cost: $1 / $10

Browning Automatic Rifle

A heavy, fully automatic military rifle fed from a detachable box magazine.

Damage: 2d6+4 | Range: 100 yds | Cost: $250

Browning Automatic Rifle (BAR M1918)

Heavy squad automatic rifle firing .30-06 ammunition (impaling).

Damage: 2d6+4 | Range: 100 yards | Cost: $250 / $1,500

Browning M1917A1 Heavy Machine Gun

Tripod-mounted water-cooled belt-fed heavy machine gun for sustained defensive fire (impaling).

Damage: 2d6+4 | Range: 150 yards | Cost: $500 / $3,500

Bullwhip

Braided leather whip capable of striking or entangling at short range.

Damage: 1d3+half DB | Range: 10 feet | Cost: $5 / $50

Burning Torch

Pitch-soaked brand or lit torch that ignites flammable targets.

Damage: 1d6+burn | Range: Touch | Cost: $0.05 / $0.50

Cavalry Saber

A long curved blade once standard issue to mounted soldiers.

Damage: 1d8+1+db | Range: Touch | Cost: $12

Chainsaw

Motorized industrial chainsaw causing horrific shredding wounds.

Damage: 2d8 | Range: Touch | Cost: β€” / $300

Club

A baton, heavy stick, or improvised bludgeon.

Damage: 1d6+db | Range: Touch | Cost: $1

Club, Large (Baseball Bat / Poker)

Heavy two-handed or stout club, cricket bat, or fireplace poker.

Damage: 1d8+DB | Range: Touch | Cost: $3 / $35

Club, Small (Nightstick)

Hardwood police baton or short billy club.

Damage: 1d6+DB | Range: Touch | Cost: $3 / $35

Colt Single Action Army .45

A classic single-action revolver still carried by lawmen, ranchers, and outlaws alike.

Damage: 1d10+2 | Range: 15 yds | Cost: $18

Crossbow

Heavy hunting crossbow firing steel-tipped quarrels (impaling).

Damage: 1d8+2 | Range: 50 yards | Cost: $10 / $100

Cutlass

A short, curved sailor’s sword suited to close quarters.

Damage: 1d6+1+db | Range: Touch | Cost: $8

Derringer .41

Tiny two-shot palm pistol effective only at point-blank range (impaling).

Damage: 1d9 | Range: 5 yards | Cost: $10 / $120

Dynamite Bundle (3 Sticks)

Tied bundle of dynamite for demolishing walls, safes, or massive entities.

Damage: 8d10 | Range: Thrown (6 yds burst) | Cost: $6 / $30

Dynamite Stick

Stick of nitroglycerin-stabilized high explosive with burning fuse.

Damage: 4d10 | Range: Thrown (3 yds burst) | Cost: $2 / $10

Fist / Punch

Unarmed punch or strike.

Damage: 1d3+DB | Range: Touch | Cost: β€”

Fist Punch

An unarmed strike.

Damage: 1d3+db | Range: Touch | Cost: β€”

Flamethrower

Backpack twin-tank projector firing pressurized burning petroleum.

Damage: 3d6+burn | Range: 25 yards | Cost: $150 / $1,200

Flare Gun

Single-shot maritime distress flare launcher firing phosphorus.

Damage: 1d6+burn | Range: 10 yards | Cost: $5 / $40

Garand M1 Semi-Automatic Rifle

Semi-automatic military battle rifle with en-bloc 8-round clip (impaling).

Damage: 2d6+4 | Range: 110 yards | Cost: β€” / $400

Garrote

Piano wire or braided nylon cord used for strangulation from behind.

Damage: 1d6+DB | Range: Touch | Cost: $0.50 / $3

Grapple

Fighting maneuver to seize, pin, or immobilize a target.

Damage: Special | Range: Touch | Cost: β€”

Hand Grenade (Mills Bomb)

Segmented cast-iron fragmentation grenade with spring lever and 4-second delay.

Damage: 4d10 | Range: Thrown (5 yds blast) | Cost: $5 / $30

Hatchet

A short-handled axe suited to camp chores or close combat.

Damage: 1d6+db | Range: Touch | Cost: $2

Hatchet / Sickle

Single-handed camping hatchet or curved harvesting sickle (impaling).

Damage: 1d6+1+DB | Range: Touch | Cost: $3 / $9

Katana

A Japanese sword more likely encountered as a military sidearm, family weapon, or ceremonial object than ordinary street equipment.

Damage: 1d10+db | Range: Touch | Cost: Varies

Kick

Unarmed forceful kick.

Damage: 1d6+DB | Range: Touch | Cost: β€”

Knife, Large (Machete / Trench Knife)

Heavy machete, kukri, or Great War trench fighting knife (impaling).

Damage: 1d8+DB | Range: Touch | Cost: $4 / $50

Knife, Medium (Carving / Bowie / Tanto)

Stout fixed hunting knife or kitchen carving blade (impaling).

Damage: 1d4+2+DB | Range: Touch | Cost: $2 / $15

Knife, Small (Switchblade / Penknife)

Pocketknife, folding blade, or stiletto (impaling).

Damage: 1d4+DB | Range: Touch | Cost: $2 / $6

Large Knife

A hunting knife or similar long blade.

Damage: 1d8+db | Range: Touch | Cost: $4

Lever-Action Rifle

A fast-handling sporting rifle.

Damage: 2d6 | Range: 80 yds | Cost: $45

Lewis Gun

A drum-fed light machine gun capable of sustained automatic fire.

Damage: 2d6+4 | Range: 110 yds | Cost: $300

Lewis Gun (.303 Light Machine Gun)

Pan-magazine gas-operated light machine gun with forced-air cooling shroud (impaling).

Damage: 2d6+4 | Range: 110 yards | Cost: $300 / $2,000

M16A2 / AR-15 Assault Rifle

Modern lightweight 5.56mm assault rifle (burst capable, impaling).

Damage: 2d6 | Range: 110 yards | Cost: β€” / $800

MP40 Submachine Gun

German 9mm submachine gun with folding stock (impaling).

Damage: 1d10 | Range: 20 yards | Cost: β€” / $800

Machete

A broad, heavy-bladed knife used for clearing brush or fighting at close range.

Damage: 1d8+db | Range: Touch | Cost: $3

Mauser C96 "Broomhandle"

High-velocity 7.63mm pistol with stripper-clip feed and wooden holster-stock (impaling).

Damage: 1d10 | Range: 15 yards | Cost: $35 / $750

Mills Bomb (Hand Grenade)

A segmented cast-iron fragmentation grenade thrown by hand.

Damage: 4d10 | Range: Thrown | Cost: $5

Molotov Cocktail

Glass bottle filled with gasoline and alcohol with a burning rag wick.

Damage: 2d6+burn | Range: Thrown (2 yds splash) | Cost: $0.50 / $3

SKS Carbine

Soviet 7.62x39mm semi-automatic carbine (impaling).

Damage: 2d6+1 | Range: 90 yards | Cost: β€” / $500

Sawed-Off Shotgun

A shortened shotgun that is concealable but inaccurate at distance.

Damage: 4d6/1d6 | Range: 5/10 yds | Cost: $25

Sawed-Off Shotgun (12-gauge)

Shortened barrel and stock for concealment under a coat; devastating at 5 yards.

Damage: 4d6/1d6 | Range: 5/10 yards | Cost: $25 / $200

Shotgun 12-gauge

A common double-barreled or pump-action shotgun.

Damage: 4d6/2d6/1d6 | Range: 10/20/50 yds | Cost: $30

Small Knife

A pocket knife or short utility blade.

Damage: 1d4+db | Range: Touch | Cost: $2

Sword, Light (Fencing Foil / Sword Cane)

Concealed cane blade or sharpened rapier foil (impaling).

Damage: 1d6+DB | Range: Touch | Cost: $25 / $100

Sword, Medium (Cavalry Saber / Katana)

Curved military officer saber or Japanese katana (impaling).

Damage: 1d8+1+DB | Range: Touch | Cost: $15 / $100

Tanto

A short Japanese blade carried as a tool, heirloom, or weapon.

Damage: 1d4+db | Range: Touch | Cost: Varies

Taser (Contact)

High-voltage electric stun weapon incapacitating targets with electrical shock.

Damage: 1d3+stun | Range: Touch | Cost: β€” / $200

Thompson Submachine Gun

A heavy automatic weapon firing pistol ammunition.

Damage: 1d10+2 | Range: 20 yds | Cost: $200

Thompson Submachine Gun (Tommy Gun)

Iconic .45 ACP submachine gun with 50-round drum magazine (full auto capable, impaling).

Damage: 1d10+2 | Range: 20 yards | Cost: $200 / $1,000

Uzi Submachine Gun

Compact modern 9mm open-bolt submachine gun (impaling).

Damage: 1d10 | Range: 20 yards | Cost: β€” / $600

Whip

A braided leather lash capable of a stinging strike at short range.

Damage: 1d3 | Range: 2 yds | Cost: $3

Wood Axe

Heavy two-handed timber felling axe (impaling).

Damage: 1d8+2+DB | Range: Touch | Cost: $5 / $10