Combat, Fighting Back & Maneuvers
Source: Call of Cthulhu 7th Edition Investigator’s Handbook
7e Official
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Rule Summary
Call of Cthulhu 7th Edition combat sequence, attacker vs defender resolution, maneuvers, and outnumbering.
Quick Reference Check:
Initiative by DEX. Defender chooses Fight Back (highest success hits) or Dodge (equal/higher avoids). Outnumbered defenders grant +1 Bonus Die.
### Initiative Order
Combat rounds are resolved in descending order of **Dexterity (DEX)**. Characters with firearms drawn and ready act with +50 to their DEX for initiative.
### Melee Combat: Fight Back vs Dodge
When targeted by a melee attack, the defender chooses ONE response:
1. **Fight Back**: Both attacker and defender roll their combat skill.
- The combatant with the **higher level of success** deals damage.
- If tied, the **attacker** wins and deals damage.
2. **Dodge**: The defender rolls Dodge.
- If the defender **equals or beats** the attacker’s level of success, the attack misses completely.
### Outnumbering & Multiple Attacks
Once a character has fought back or dodged once in a combat round, subsequent melee attackers in the same round gain **one Bonus Die (+1)** on their attack rolls.
### Fighting Maneuvers
To disarm, push, pin, or tackle an opponent:
1. Compare **Build**: If target’s Build is larger than yours, you suffer 1 Penalty Die per point of difference. If target is 3+ Build larger, maneuvers are impossible.
2. Roll an opposed Fighting (Brawl) check against defender's Brawl or Dodge.
3. On success, the maneuver takes effect without direct damage.