Rules Reference
Browse verified 7th Edition rules reference and resources from the Investigator’s Handbook.
Core Dice Checks & Success Levels
How skill and characteristic rolls work in Call of Cthulhu 7th Edition (Critical, Extreme, Hard, Regular, Failure, Fumble).
Bonus and Penalty Dice
Rules for rolling multiple tens dice when circumstances provide significant advantages or hindrances.
Pushing Skill Rolls
The high-stakes mechanic allowing an investigator to re-attempt a failed roll by taking extra risks.
Opposed Rolls & Resolving Ties
How contested actions between two active characters (e.g. Stealth vs Listen, Grapple vs Dodge) are resolved.
Luck Spending & Luck Recovery
The optional and standard rules for spending Luck points to alter dice rolls.
Sanity, Trauma & Insanity System
Complete mechanics for Sanity loss, Involuntary Actions, Temporary, Indefinite, and Permanent Insanity.
Bouts of Madness Tables (1d10)
The official Real-Time and Summary tables for determining the specific behavior during a Bout of Madness.
Combat, Fighting Back & Maneuvers
Call of Cthulhu 7th Edition combat sequence, attacker vs defender resolution, maneuvers, and outnumbering.
Firearms, Cover & Point Blank Range
Gunplay mechanics, dive for cover, firing bursts, range penalties, and firearm malfunctions.
Wounds, Major Wounds, Dying & Healing
Hit Points, Major Wounds, unconsciousness, dying states, First Aid, Medicine, and recovery rates.
Living Standards & Credit Rating
The 6 economic tiers from Penniless to Rich, daily cash allowances, and asset calculations in Call of Cthulhu 7th Edition.
Forensic Science in the 1920s
What forensic investigation methods and technologies were available to 1920s investigators vs modern capabilities.
1920s Slang & Terminology Dictionary
Common period slang, idioms, and phrases used in roleplaying 1920s Call of Cthulhu games.