Opposed Rolls & Resolving Ties
Source: Call of Cthulhu 7th Edition Investigatorโs Handbook
7e Official
๐
Rule Summary
How contested actions between two active characters (e.g. Stealth vs Listen, Grapple vs Dodge) are resolved.
Quick Reference Check:
Critical > Extreme > Hard > Regular > Fail. Ties broken by higher base skill value.
### Opposed Check Resolution
When two characters directly oppose one another (e.g. an investigator sneaking past a guard, or an arm-wrestling contest), both parties roll:
1. Compare **levels of success**:
- **Critical Success** beats Extreme Success.
- **Extreme Success** beats Hard Success.
- **Hard Success** beats Regular Success.
- **Regular Success** beats Failure.
2. **Breaking Ties**: If both participants achieve the same level of success:
- The character with the **higher base skill percentage** wins.
- If both have identical skill percentages, they re-roll or the situation remains a stalemate.