Spells
Browse verified 7th Edition spells and resources from the Investigator’s Handbook.
Bind Enemy
Immobilizes a target inside a prepared warded space.
Bind Monster
Traps a summoned or subdued entity within a warded circle or vessel.
Call/Dismiss Byakhee
A ritual invocation under night skies to summon or banish a winged interstellar servitor of Hastur.
Call/Dismiss Cthulhu
An apocalyptic ritual rousing Great Cthulhu from sunken R’lyeh.
Call/Dismiss Nyarlathotep
Summons an avatar of the Crawling Chaos to seal dark pacts.
Chant of Thoth
Grants the caster temporary resistance to physical harm through droning recitation.
Clutch of Nyogtha
Conjures obsidian tentacles from the earth to crush and drag down victims.
Contact Deep One
Telepathically communicates with a nearby Deep One in coastal waters.
Create Elder Sign
Carves and consecrates a branch or stone with the five-pointed star and burning eye ward against Mythos entities.
Detect Enchantment
Reveals whether an object, book, or structure holds unnatural arcane power.
Dominate
Bends the target’s will to obey a single direct command.
Dread Curse of Azathoth
Cursing a victim by speaking Azathoth’s secret name, sapping their life force.
Enchant Knife
Consecrates a blade in ritual blood so it can harm non-corporeal and supernatural entities.
Fist of Yog-Sothoth
Strikes a foe with an invisible crushing spatial kinetic blast (1d6 per 2 MP).
Flesh Ward
Forms an invisible magical shield that absorbs physical combat damage.
Heal
Magically closes traumatic wounds, restoring 2d6 Hit Points.
Implant Fear
Instills an overwhelming, paralyzing terror in the target’s mind.
Insulation
Grants the caster brief resistance to a particular category of harm.
Levitate
Lifts and moves a subject or object through the air by pure mental concentration.
Mind Transfer
Permanently or temporarily swaps consciousness between two bodies.
Mindblast
Assaults a victim’s mind with overwhelming alien thoughts, inflicting 5 Sanity loss and temporary madness.
Poison
Infuses a victim’s body with a virulent, magically induced toxin.
Powder of Ibn-Ghazi
Creates a glowing dust that renders invisible supernatural entities visible.
Power Drain
Siphons Magic Points directly from another living being.
Resurrection
Reassembles essential salts from human ashes to restore life to the dead.
Shrivelling
Blasts the target with black unholy sparks, withering flesh and boiling blood.
Voorish Sign
A somatic hand sign that sharpens perception of invisible forces and reduces spell casting times.
Wither Limb
Causes a target’s arm or leg to shrivel and blacken, dealing 1d8 damage.