Browse verified 7th Edition spells and resources from the Investigator’s Handbook.

Bind Enemy

Immobilizes a target inside a prepared warded space.

Bind Monster

Traps a summoned or subdued entity within a warded circle or vessel.

Call/Dismiss Byakhee

A ritual invocation under night skies to summon or banish a winged interstellar servitor of Hastur.

Call/Dismiss Cthulhu

An apocalyptic ritual rousing Great Cthulhu from sunken R’lyeh.

Call/Dismiss Nyarlathotep

Summons an avatar of the Crawling Chaos to seal dark pacts.

Chant of Thoth

Grants the caster temporary resistance to physical harm through droning recitation.

Clutch of Nyogtha

Conjures obsidian tentacles from the earth to crush and drag down victims.

Contact Deep One

Telepathically communicates with a nearby Deep One in coastal waters.

Create Elder Sign

Carves and consecrates a branch or stone with the five-pointed star and burning eye ward against Mythos entities.

Detect Enchantment

Reveals whether an object, book, or structure holds unnatural arcane power.

Dominate

Bends the target’s will to obey a single direct command.

Dread Curse of Azathoth

Cursing a victim by speaking Azathoth’s secret name, sapping their life force.

Enchant Knife

Consecrates a blade in ritual blood so it can harm non-corporeal and supernatural entities.

Fist of Yog-Sothoth

Strikes a foe with an invisible crushing spatial kinetic blast (1d6 per 2 MP).

Flesh Ward

Forms an invisible magical shield that absorbs physical combat damage.

Heal

Magically closes traumatic wounds, restoring 2d6 Hit Points.

Implant Fear

Instills an overwhelming, paralyzing terror in the target’s mind.

Insulation

Grants the caster brief resistance to a particular category of harm.

Levitate

Lifts and moves a subject or object through the air by pure mental concentration.

Mind Transfer

Permanently or temporarily swaps consciousness between two bodies.

Mindblast

Assaults a victim’s mind with overwhelming alien thoughts, inflicting 5 Sanity loss and temporary madness.

Poison

Infuses a victim’s body with a virulent, magically induced toxin.

Powder of Ibn-Ghazi

Creates a glowing dust that renders invisible supernatural entities visible.

Power Drain

Siphons Magic Points directly from another living being.

Resurrection

Reassembles essential salts from human ashes to restore life to the dead.

Shrivelling

Blasts the target with black unholy sparks, withering flesh and boiling blood.

Voorish Sign

A somatic hand sign that sharpens perception of invisible forces and reduces spell casting times.

Wither Limb

Causes a target’s arm or leg to shrivel and blacken, dealing 1d8 damage.